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SDL_GPUIndirectDrawCommand - A structure specifying the parameters of an indirect draw command.

Availability

       This struct is available since SDL 3.2.0.

Description

       Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance
       ID  variables  in  shaders  (for example, SV_VertexID); GPU APIs and shader languages do not define these
       built-in variables consistently, so if your shader depends  on  them,  the  only  way  to  keep  behavior
       consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

Name

       SDL_GPUIndirectDrawCommand - A structure specifying the parameters of an indirect draw command.

See Also

SDL_DrawGPUPrimitivesIndirect(3)

Simple Directmedia Layer                           SDL 3.2.20                  SDL_GPUIndirectDrawCommand(3type)

Synopsis

#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUIndirectDrawCommand{Uint32num_vertices;/**<Thenumberofverticestodraw.*/Uint32num_instances;/**<Thenumberofinstancestodraw.*/Uint32first_vertex;/**<Theindexofthefirstvertextodraw.*/Uint32first_instance;/**<TheIDofthefirstinstancetodraw.*/}SDL_GPUIndirectDrawCommand;

See Also