SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample
Contents
Availability
This struct is available since SDL 3.2.0.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_GPUMultisampleState - A structure specifying the parameters of the graphics pipeline multisample
state.
See Also
•(3), SDL_GPUGraphicsPipelineCreateInfo(3type) Simple Directmedia Layer SDL 3.2.10 SDL_GPUMultisampleState(3type)
Synopsis
#include"SDL3/SDL.h"typedefstructSDL_GPUMultisampleState{SDL_GPUSampleCountsample_count;/**<Thenumberofsamplestobeusedinrasterization.*/Uint32sample_mask;/**<Reservedforfutureuse.Mustbesetto0.*/boolenable_mask;/**<Reservedforfutureuse.Mustbesettofalse.*/Uint8padding1;Uint8padding2;Uint8padding3;}SDL_GPUMultisampleState;