SDL_GPUShader - An opaque handle representing a compiled shader object.
Contents
Availability
This struct is available since SDL 3.2.0.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_GPUShader - An opaque handle representing a compiled shader object.
See Also
•(3), SDL_CreateGPUShader(3), •(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUShader(3) Simple Directmedia Layer SDL 3.2.10 SDL_GPUShader(3type)
Synopsis
#include"SDL3/SDL.h"typedefstructSDL_GPUShaderSDL_GPUShader;
