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SDL_GPUShader - An opaque handle representing a compiled shader object.

Availability

       This struct is available since SDL 3.2.0.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUShader - An opaque handle representing a compiled shader object.

See Also

(3), SDL_CreateGPUShader(3), (3), SDL_CreateGPUGraphicsPipeline(3), (3), SDL_ReleaseGPUShader(3)

Simple Directmedia Layer                           SDL 3.2.10                               SDL_GPUShader(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUShaderSDL_GPUShader;

See Also