#include"SDL3/SDL.h"typedefenumSDL_GPUStencilOp{SDL_GPU_STENCILOP_INVALID,SDL_GPU_STENCILOP_KEEP,/**<Keepsthecurrentvalue.*/SDL_GPU_STENCILOP_ZERO,/**<Setsthevalueto0.*/SDL_GPU_STENCILOP_REPLACE,/**<Setsthevaluetoreference.*/SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP,/**<Incrementsthecurrentvalueandclampstothemaximumvalue.*/SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP,/**<Decrementsthecurrentvalueandclampsto0.*/SDL_GPU_STENCILOP_INVERT,/**<Bitwise-invertsthecurrentvalue.*/SDL_GPU_STENCILOP_INCREMENT_AND_WRAP,/**<Incrementsthecurrentvalueandwrapsbackto0.*/SDL_GPU_STENCILOP_DECREMENT_AND_WRAP/**<Decrementsthecurrentvalueandwrapstothemaximumvalue.*/}SDL_GPUStencilOp;