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SDL_GPUStorageTextureReadWriteBinding - A structure specifying parameters related to binding textures in

Availability

       This struct is available since SDL 3.2.0.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUStorageTextureReadWriteBinding  - A structure specifying parameters related to binding textures in
       a compute pass.

See Also

(3), SDL_BeginGPUComputePass(3)

Simple Directmedia Layer                           SDL 3.2.10       SDL_GPUStorageTextureReadWriteBinding(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUStorageTextureReadWriteBinding{SDL_GPUTexture*texture;/**<Thetexturetobind.MusthavebeencreatedwithSDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITEorSDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE.*/Uint32mip_level;/**<Themiplevelindextobind.*/Uint32layer;/**<Thelayerindextobind.*/boolcycle;/**<truecyclesthetextureifitisalreadybound.*/Uint8padding1;Uint8padding2;Uint8padding3;}SDL_GPUStorageTextureReadWriteBinding;

See Also