#include<SDL3/SDL_gpu.h>typedefenumSDL_GPUStoreOp{SDL_GPU_STOREOP_STORE,/**<Thecontentsgeneratedduringtherenderpasswillbewrittentomemory.*/SDL_GPU_STOREOP_DONT_CARE,/**<Thecontentsgeneratedduringtherenderpassarenotneededandmaybediscarded.Thecontentswillbeundefined.*/SDL_GPU_STOREOP_RESOLVE,/**<Themultisamplecontentsgeneratedduringtherenderpasswillberesolvedtoanon-multisampletexture.Thecontentsinthemultisampletexturemaythenbediscardedandwillbeundefined.*/SDL_GPU_STOREOP_RESOLVE_AND_STORE/**<Themultisamplecontentsgeneratedduringtherenderpasswillberesolvedtoanon-multisampletexture.Thecontentsinthemultisampletexturewillbewrittentomemory.*/}SDL_GPUStoreOp;