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SDL_GPUStoreOp - Specifies how the contents of a texture attached to a render pass are treated at the end

Availability

       This enum is available since SDL 3.2.0.

Name

       SDL_GPUStoreOp - Specifies how the contents of a texture attached to a render pass are treated at the end
       of the render pass.

See Also

SDL_BeginGPURenderPass(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_GPUStoreOp(3type)

Synopsis

#include<SDL3/SDL_gpu.h>typedefenumSDL_GPUStoreOp{SDL_GPU_STOREOP_STORE,/**<Thecontentsgeneratedduringtherenderpasswillbewrittentomemory.*/SDL_GPU_STOREOP_DONT_CARE,/**<Thecontentsgeneratedduringtherenderpassarenotneededandmaybediscarded.Thecontentswillbeundefined.*/SDL_GPU_STOREOP_RESOLVE,/**<Themultisamplecontentsgeneratedduringtherenderpasswillberesolvedtoanon-multisampletexture.Thecontentsinthemultisampletexturemaythenbediscardedandwillbeundefined.*/SDL_GPU_STOREOP_RESOLVE_AND_STORE/**<Themultisamplecontentsgeneratedduringtherenderpasswillberesolvedtoanon-multisampletexture.Thecontentsinthemultisampletexturewillbewrittentomemory.*/}SDL_GPUStoreOp;

See Also