SDL_GPUSupportsShaderFormats - Checks for GPU runtime support.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
format_flags
a bitflag indicating which shader formats the app is able to provide.
name the preferred GPU driver, or NULL to let SDL pick the optimal driver.
Name
SDL_GPUSupportsShaderFormats - Checks for GPU runtime support.
Return Value
Returns true if supported, false otherwise.
See Also
SDL_CreateGPUDevice(3) Simple Directmedia Layer SDL 3.2.20 SDL_GPUSupportsShaderFormats(3)
Synopsis
#include<SDL3/SDL_gpu.h>boolSDL_GPUSupportsShaderFormats(SDL_GPUShaderFormatformat_flags,constchar*name);
