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SDL_GPUTextureCreateInfo - A structure specifying the parameters of a texture.

Availability

       This struct is available since SDL 3.2.0.

Description

       Usage flags can be bitwise OR'd together for combinations of usages. Note that certain usage combinations
       are invalid, for example SAMPLER and GRAPHICS_STORAGE.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUTextureCreateInfo - A structure specifying the parameters of a texture.

See Also

(3),  SDL_CreateGPUTexture(3), (3), SDL_GPUTextureType(3type), (3), SDL_GPUTextureFormat(3type), (3),
       SDL_GPUTextureUsageFlags(3type), (3), SDL_GPUSampleCount(3type)

Simple Directmedia Layer                           SDL 3.2.10                    SDL_GPUTextureCreateInfo(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUTextureCreateInfo{SDL_GPUTextureTypetype;/**<Thebasedimensionalityofthetexture.*/SDL_GPUTextureFormatformat;/**<Thepixelformatofthetexture.*/SDL_GPUTextureUsageFlagsusage;/**<Howthetextureisintendedtobeusedbytheclient.*/Uint32width;/**<Thewidthofthetexture.*/Uint32height;/**<Theheightofthetexture.*/Uint32layer_count_or_depth;/**<Thelayercountordepthofthetexture.Thisvalueistreatedasalayercounton2Darraytextures,andasadepthvalueon3Dtextures.*/Uint32num_levels;/**<Thenumberofmiplevelsinthetexture.*/SDL_GPUSampleCountsample_count;/**<Thenumberofsamplespertexel.Onlyappliesifthetextureisusedasarendertarget.*/SDL_PropertiesIDprops;/**<ApropertiesIDforextensions.Shouldbe0ifnoextensionsareneeded.*/}SDL_GPUTextureCreateInfo;

See Also