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SDL_GPUTextureSupportsFormat - Determines whether a texture format is supported for a given type and

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                    SDL_GPUTextureSupportsFormat(3)

Function Parameters

device a GPU context.

       format the texture format to check.

       type   the type of texture (2D, 3D, Cube).

       usage  a bitmask of all usage scenarios to check.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUTextureSupportsFormat  -  Determines  whether  a  texture format is supported for a given type and
       usage.

Return Value

       Returns whether the texture format is supported for this type and usage.

Synopsis

#include"SDL3/SDL.h"boolSDL_GPUTextureSupportsFormat(SDL_GPUDevice*device,SDL_GPUTextureFormatformat,SDL_GPUTextureTypetype,SDL_GPUTextureUsageFlagsusage);

See Also