SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_GPUTextureSupportsSampleCount(3)
Function Parameters
device a GPU context.
format the texture format to check.
sample_count
the sample count to check.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
Return Value
Returns whether the sample count is supported for this texture format.
Synopsis
#include"SDL3/SDL.h"boolSDL_GPUTextureSupportsSampleCount(SDL_GPUDevice*device,SDL_GPUTextureFormatformat,SDL_GPUSampleCountsample_count);
