logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10               SDL_GPUTextureSupportsSampleCount(3)

Function Parameters

device a GPU context.

       format the texture format to check.

       sample_count
              the sample count to check.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.

Return Value

       Returns whether the sample count is supported for this texture format.

Synopsis

#include"SDL3/SDL.h"boolSDL_GPUTextureSupportsSampleCount(SDL_GPUDevice*device,SDL_GPUTextureFormatformat,SDL_GPUSampleCountsample_count);

See Also