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SDL_GPUVertexInputState - A structure specifying the parameters of a graphics pipeline vertex input

Availability

       This struct is available since SDL 3.2.0.

Name

       SDL_GPUVertexInputState  -  A  structure  specifying  the  parameters of a graphics pipeline vertex input
       state.

See Also

SDL_GPUGraphicsPipelineCreateInfo(3type),                          SDL_GPUVertexBufferDescription(3type),
       SDL_GPUVertexAttribute(3type)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_GPUVertexInputState(3type)

Synopsis

#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUVertexInputState{constSDL_GPUVertexBufferDescription*vertex_buffer_descriptions;/**<Apointertoanarrayofvertexbufferdescriptions.*/Uint32num_vertex_buffers;/**<Thenumberofvertexbufferdescriptionsintheabovearray.*/constSDL_GPUVertexAttribute*vertex_attributes;/**<Apointertoanarrayofvertexattributedescriptions.*/Uint32num_vertex_attributes;/**<Thenumberofvertexattributedescriptionsintheabovearray.*/}SDL_GPUVertexInputState;

See Also