SDL_HasGamepad - Return whether a gamepad is currently connected.
Contents
Availability
This function is available since SDL 3.2.0.
Name
SDL_HasGamepad - Return whether a gamepad is currently connected.
Return Value
Returns true if a gamepad is connected, false otherwise.
See Also
SDL_GetGamepads(3) Simple Directmedia Layer SDL 3.2.20 SDL_HasGamepad(3)
Synopsis
#include<SDL3/SDL_gamepad.h>boolSDL_HasGamepad(void);
