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SDL_HasGamepad - Return whether a gamepad is currently connected.

Availability

       This function is available since SDL 3.2.0.

Name

       SDL_HasGamepad - Return whether a gamepad is currently connected.

Return Value

       Returns true if a gamepad is connected, false otherwise.

See Also

SDL_GetGamepads(3)

Simple Directmedia Layer                           SDL 3.2.20                                  SDL_HasGamepad(3)

Synopsis

#include<SDL3/SDL_gamepad.h>boolSDL_HasGamepad(void);

See Also