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SDL_HINT_FRAMEBUFFER_ACCELERATION - A variable controlling how 3D acceleration is used to accelerate the

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20               SDL_HINT_FRAMEBUFFER_ACCELERATION(3)

Description

       SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering  engine.
       This variable controls whether and how this is done.

       The variable can be set to the following values:

       • "0": Disable 3D acceleration

       • "1": Enable 3D acceleration, using the default renderer. (default)

       •  "X":  Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d",
       "opengl", etc.)

       This hint should be set before calling SDL_GetWindowSurface()

Name

       SDL_HINT_FRAMEBUFFER_ACCELERATION  - A variable controlling how 3D acceleration is used to accelerate the
       SDL screen surface.

Synopsis

#include<SDL3/SDL_hints.h>#defineSDL_HINT_FRAMEBUFFER_ACCELERATION"SDL_FRAMEBUFFER_ACCELERATION"

See Also