SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - A variable that controls whether the device's built-in
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3)
Description
The variable can be set to the following values:
• "0": Sensor fusion is disabled
• "1": Sensor fusion is enabled for all controllers that lack sensors
Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.
0xAAAA/0xBBBB,0xCCCC/0xDDDD
The variable can also take the form of "@file", in which case the named file will be loaded and
interpreted as the value of the variable.
This hint should be set before a gamepad is opened.
Header File
Defined in SDL3/SDL_hints.h
Name
SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - A variable that controls whether the device's built-in
accelerometer and gyro should be used as sensors for gamepads.
Synopsis
#include"SDL3/SDL.h"#defineSDL_HINT_GAMECONTROLLER_SENSOR_FUSIONSDL_GAMECONTROLLER_SENSOR_FUSION"
