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SDL_HINT_GAMECONTROLLER_SENSOR_FUSION - A variable that controls whether the device's built-in

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10           SDL_HINT_GAMECONTROLLER_SENSOR_FUSION(3)

Description

       The variable can be set to the following values:

       • "0": Sensor fusion is disabled

       • "1": Sensor fusion is enabled for all controllers that lack sensors

       Or the variable can be a comma separated list of USB VID/PID pairs in hexadecimal form, e.g.

       0xAAAA/0xBBBB,0xCCCC/0xDDDD

       The variable can also take the form of "@file",  in  which  case  the  named  file  will  be  loaded  and
       interpreted as the value of the variable.

       This hint should be set before a gamepad is opened.

Header File

       Defined in SDL3/SDL_hints.h

Name

       SDL_HINT_GAMECONTROLLER_SENSOR_FUSION   -   A  variable  that  controls  whether  the  device's  built-in
       accelerometer and gyro should be used as sensors for gamepads.

Synopsis

#include"SDL3/SDL.h"#defineSDL_HINT_GAMECONTROLLER_SENSOR_FUSIONSDL_GAMECONTROLLER_SENSOR_FUSION"

See Also