SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_GDK_TEXTINPUT_SCOPE(3)
Description
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation
function. The value must be a stringified integer, for example "0" for
XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT defined.
This hint should be set before calling SDL_StartTextInput()
Name
SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK
platforms.
Synopsis
#include<SDL3/SDL_hints.h>#defineSDL_HINT_GDK_TEXTINPUT_SCOPE"SDL_GDK_TEXTINPUT_SCOPE"
