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SDL_HINT_GDK_TEXTINPUT_SCOPE - This variable sets the input scope of the TextInput window on GDK

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                    SDL_HINT_GDK_TEXTINPUT_SCOPE(3)

Description

       Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the  window  creation
       function.     The     value    must    be    a    stringified    integer,    for    example    "0"    for
       XGameUiTextEntryInputScope::Default.

       This hint is available only if SDL_GDK_TEXTINPUT defined.

       This hint should be set before calling SDL_StartTextInput()

Name

       SDL_HINT_GDK_TEXTINPUT_SCOPE  -  This  variable  sets  the  input  scope  of  the TextInput window on GDK
       platforms.

Synopsis

#include<SDL3/SDL_hints.h>#defineSDL_HINT_GDK_TEXTINPUT_SCOPE"SDL_GDK_TEXTINPUT_SCOPE"

See Also