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SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE - A variable controlling whether rumble is used to

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10   SDL_HINT_JOYSTICK_HID...GAMECUBE_RUMBLE_BRAKE(3)

Description

       This is useful for applications that need full compatibility for things like ADSR envelopes.  -  Stop  is
       implemented  by  setting  low_frequency_rumble  to 0 and high_frequency_rumble >0 - Rumble is both at any
       arbitrary value - StopHard is implemented by setting both low_frequency_rumble and  high_frequency_rumble
       to 0

       The variable can be set to the following values:

       • "0": Normal rumble behavior is behavior is used. (default)

       • "1": Proper GameCube controller rumble behavior is used.

       This hint can be set anytime.

Header File

       Defined in SDL3/SDL_hints.h

Name

       SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE  -  A  variable  controlling  whether  rumble  is  used to
       implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).

Synopsis

#include"SDL3/SDL.h"#defineSDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKESDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"

See Also