SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE - A variable controlling whether rumble is used to
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_HINT_JOYSTICK_HID...GAMECUBE_RUMBLE_BRAKE(3)
Description
This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is
implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any
arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble
to 0
The variable can be set to the following values:
• "0": Normal rumble behavior is behavior is used. (default)
• "1": Proper GameCube controller rumble behavior is used.
This hint can be set anytime.
Header File
Defined in SDL3/SDL_hints.h
Name
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE - A variable controlling whether rumble is used to
implement the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
Synopsis
#include"SDL3/SDL.h"#defineSDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKESDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
