SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH - A variable controlling whether dispatching OpenGL context updates
Contents
Availability
This hint is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH(3)
Description
The variable can be set to the following values:
• "0": Dispatching OpenGL context updates will block the dispatching thread until the main thread
finishes processing. (default)
• "1": Dispatching OpenGL context updates will allow the dispatching thread to continue execution.
Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main
thread hangs because it's waiting for that background thread, but that background thread is also hanging
because it's waiting for the main thread to do an update, this might fix your issue.
This hint can be set anytime.
Name
SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH - A variable controlling whether dispatching OpenGL context updates
should block the dispatching thread until the main thread finishes processing on macOS.
Synopsis
#include<SDL3/SDL_hints.h>#defineSDL_HINT_MAC_OPENGL_ASYNC_DISPATCH"SDL_MAC_OPENGL_ASYNC_DISPATCH"
