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SDL_HINT_MOUSE_RELATIVE_MODE_CENTER - A variable controlling whether relative mouse mode constrains the

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10             SDL_HINT_MOUSE_RELATIVE_MODE_CENTER(3)

Description

       Constraining to the center of the window works better for FPS games and when the application  is  running
       over  RDP.  Constraining  to the whole window works better for 2D games and increases the chance that the
       mouse will be in the correct position when using high DPI mice.

       The variable can be set to the following values:

       • "0": Relative mouse mode constrains the mouse to the window.

       • "1": Relative mouse mode constrains the mouse to the center of the
         window. (default)

       This hint can be set anytime.

Header File

       Defined in SDL3/SDL_hints.h

Name

       SDL_HINT_MOUSE_RELATIVE_MODE_CENTER  -  A variable controlling whether relative mouse mode constrains the
       mouse to the center of the window.

Synopsis

#include"SDL3/SDL.h"#defineSDL_HINT_MOUSE_RELATIVE_MODE_CENTERSDL_MOUSE_RELATIVE_MODE_CENTER"

See Also