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SDL_HINT_VIDEO_WIN_D3DCOMPILER - A variable specifying which shader compiler to preload when using the

Availability

       This hint is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                  SDL_HINT_VIDEO_WIN_D3DCOMPILER(3)

Description

       SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can use  two  different  sets  of
       binaries,  those  compiled  by the user from source or those provided by the Chrome browser. In the later
       case, these binaries require that SDL loads a DLL providing the shader compiler.

       The variable can be set to the following values:

       • "d3dcompiler_46.dll" - best for Vista or later. (default)

       • "d3dcompiler_43.dll" - for XP support.

       • "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in
       your binaries.

       This hint should be set before SDL is initialized.

Name

       SDL_HINT_VIDEO_WIN_D3DCOMPILER  -  A  variable specifying which shader compiler to preload when using the
       Chrome ANGLE binaries.

Synopsis

#include<SDL3/SDL_hints.h>#defineSDL_HINT_VIDEO_WIN_D3DCOMPILER"SDL_VIDEO_WIN_D3DCOMPILER"

See Also