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SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                         SDL_InsertGPUDebugLabel(3)

Description

       Useful for debugging.

Function Parameters

command_buffer
              a command buffer.

       text   a UTF-8 string constant to insert as the label.

Name

       SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_InsertGPUDebugLabel(SDL_GPUCommandBuffer*command_buffer,constchar*text);

See Also