SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_InsertGPUDebugLabel(3)
Description
Useful for debugging.
Function Parameters
command_buffer
a command buffer.
text a UTF-8 string constant to insert as the label.
Name
SDL_InsertGPUDebugLabel - Inserts an arbitrary string label into the command buffer callstream.
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_InsertGPUDebugLabel(SDL_GPUCommandBuffer*command_buffer,constchar*text);
