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SDL_JoystickID - This is a unique ID for a joystick for the time it is connected to the system, and is

Availability

       This datatype is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                              SDL_JoystickID(3type)

Description

       If the joystick is disconnected and reconnected, it will get a new ID.

       The value 0 is an invalid ID.

Name

       SDL_JoystickID  -  This  is a unique ID for a joystick for the time it is connected to the system, and is
       never reused for the lifetime of the application.

Synopsis

#include<SDL3/SDL_joystick.h>typedefUint32SDL_JoystickID;

See Also