SDL_LoadWAV - Loads a WAV from a file path.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This is a convenience function that is effectively the same as:
SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len);
Function Parameters
path the file path of the WAV file to open.
spec a pointer to an SDL_AudioSpec that will be set to the WAVE data's format details on successful
return.
audio_buf
a pointer filled with the audio data, allocated by the function.
audio_len
a pointer filled with the length of the audio data buffer in bytes.
Name
SDL_LoadWAV - Loads a WAV from a file path.
Return Value
for more information.
When the application is done with the data returned in audio_buf, it should call SDL_free() to dispose of
it.
See Also
SDL_free(3), SDL_LoadWAV_IO(3) Simple Directmedia Layer SDL 3.2.20 SDL_LoadWAV(3)
Synopsis
#include<SDL3/SDL_audio.h>boolSDL_LoadWAV(constchar*path,SDL_AudioSpec*spec,Uint8**audio_buf,Uint32*audio_len);
Thread Safety
It is safe to call this function from any thread.
