You can open the device with any reasonable spec, and if the hardware can't directly support it, it will
convert data seamlessly to the requested format. This might incur overhead, including scaling of image
data.
If you would rather accept whatever format the device offers, you can pass a NULL spec here and it will
choose one for you (and you can use
SDL_Surface necessary).
You can call SDL_GetCameraFormat () to get the actual data format if passing a NULL spec here. You can
see the exact specs a device can support without conversion with
SDL_GetCameraSupportedFormats ().
SDL will not attempt to emulate framerate; it will try to set the hardware to the rate closest to the
requested speed, but it won't attempt to limit or duplicate frames artificially; call
SDL_GetCameraFormat () to see the actual framerate of the opened the device, and check your timestamps if
this is crucial to your app!
Note that the camera is not usable until the user approves its use! On some platforms, the operating
system will prompt the user to permit access to the camera, and they can choose Yes or No at that point.
Until they do, the camera will not be usable. The app should either wait for an
SDL_EVENT_CAMERA_DEVICE_APPROVED
(or
SDL_EVENT_CAMERA_DEVICE_DENIED ) event, or poll SDL_GetCameraPermissionState () occasionally until it
returns non-zero. On platforms that don't require explicit user approval (and perhaps in places where the
user previously permitted access), the approval event might come immediately, but it might come seconds,
minutes, or hours later!