SDL_PauseAudio - Pauses and unpauses the audio callback processing
Contents
Description
This function pauses and unpauses the audio callback processing. It should be called with pause_on=0
after opening the audio device to start playing sound. This is so you can safely initialize data for your
callback function after opening the audio device. Silence will be written to the audio device during the
pause.
Name
SDL_PauseAudio - Pauses and unpauses the audio callback processing
See Also
SDL_GetAudioStatus, SDL_OpenAudio
SDL Tue 11 Sep 2001, 22:58 SDL_PauseAudio(3)
Synopsis
#include"SDL.h"voidSDL_PauseAudio(intpause_on);
