Blast-Radius Aware AI Code Review for Business-Critical Systems
LiveReview LiveReview Explore LiveReview

SDL_PLATFORM_WINDOWS - A preprocessor macro that is only defined if compiling for Windows.

Availability

       This macro is available since SDL 3.2.0.

Description

       This  also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own
       more-specific platform macros, too.

Header File

       Defined in SDL3/SDL_platform_defines.h

Name

       SDL_PLATFORM_WINDOWS - A preprocessor macro that is only defined if compiling for Windows.

See Also

(3),  SDL_PLATFORM_WIN32(3),  (3),  SDL_PLATFORM_XBOXONE(3),  (3),  SDL_PLATFORM_XBOXSERIES(3),  (3),
       SDL_PLATFORM_WINGDK(3), (3), SDL_PLATFORM_GDK(3)

Simple Directmedia Layer                           SDL 3.2.10                            SDL_PLATFORM_WINDOWS(3)

Synopsis

#include"SDL3/SDL.h"#defineSDL_PLATFORM_WINDOWS1

See Also