SDL_PushGPUComputeUniformData - Pushes data to a uniform slot on the command buffer.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_PushGPUComputeUniformData(3)
Description
Subsequent draw calls will use this uniform data.
The data being pushed must respect std140 layout conventions. In practical terms this means you must
ensure that vec3 and vec4 fields are 16-byte aligned.
Function Parameters
command_buffer
a command buffer.
slot_index
the uniform slot to push data to.
data client data to write.
length the length of the data to write.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_PushGPUComputeUniformData - Pushes data to a uniform slot on the command buffer.
Synopsis
#include"SDL3/SDL.h"voidSDL_PushGPUComputeUniformData(SDL_GPUCommandBuffer*command_buffer,Uint32slot_index,constvoid*data,Uint32length);
