SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging
tool.
Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a
group that is scoped to the native pass rather than the command buffer. For best results, if you push a
debug group during a pass, always pop it in the same pass.
Function Parameters
command_buffer
a command buffer.
name a UTF-8 string constant that names the group.
Name
SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
See Also
SDL_PopGPUDebugGroup(3) Simple Directmedia Layer SDL 3.2.20 SDL_PushGPUDebugGroup(3)
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_PushGPUDebugGroup(SDL_GPUCommandBuffer*command_buffer,constchar*name);
