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SDL_PushGPUFragmentUniformData - Pushes data to a fragment uniform slot on the command buffer.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                  SDL_PushGPUFragmentUniformData(3)

Description

       Subsequent draw calls will use this uniform data.

       The  data  being  pushed  must  respect std140 layout conventions. In practical terms this means you must
       ensure that vec3 and vec4 fields are 16-byte aligned.

Function Parameters

command_buffer
              a command buffer.

       slot_index
              the fragment uniform slot to push data to.

       data   client data to write.

       length the length of the data to write.

Name

       SDL_PushGPUFragmentUniformData - Pushes data to a fragment uniform slot on the command buffer.

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_PushGPUFragmentUniformData(SDL_GPUCommandBuffer*command_buffer,Uint32slot_index,constvoid*data,Uint32length);

See Also