SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_ReleaseGPUShader(3)
Description
You must not reference the shader after calling this function.
Function Parameters
device a GPU context.
shader a shader to be destroyed.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
Synopsis
#include"SDL3/SDL.h"voidSDL_ReleaseGPUShader(SDL_GPUDevice*device,SDL_GPUShader*shader);
