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SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                            SDL_ReleaseGPUShader(3)

Description

       You must not reference the shader after calling this function.

Function Parameters

device a GPU context.

       shader a shader to be destroyed.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.

Synopsis

#include"SDL3/SDL.h"voidSDL_ReleaseGPUShader(SDL_GPUDevice*device,SDL_GPUShader*shader);

See Also