SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_ReleaseGPUTexture(3)
Description
You must not reference the texture after calling this function.
Function Parameters
device a GPU context.
texture
a texture to be destroyed.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
Synopsis
#include"SDL3/SDL.h"voidSDL_ReleaseGPUTexture(SDL_GPUDevice*device,SDL_GPUTexture*texture);
