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SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                           SDL_ReleaseGPUTexture(3)

Description

       You must not reference the texture after calling this function.

Function Parameters

device a GPU context.

       texture
              a texture to be destroyed.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.

Synopsis

#include"SDL3/SDL.h"voidSDL_ReleaseGPUTexture(SDL_GPUDevice*device,SDL_GPUTexture*texture);

See Also