SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_ReloadGamepadMappings(3)
Description
This will generate gamepad events as needed if device mappings change.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Synopsis
#include"SDL3/SDL.h"boolSDL_ReloadGamepadMappings(void);
