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SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                       SDL_ReloadGamepadMappings(3)

Description

       This will generate gamepad events as needed if device mappings change.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

Synopsis

#include"SDL3/SDL.h"boolSDL_ReloadGamepadMappings(void);

See Also