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SDL_RenderClear - Clear the current rendering target with the drawing color.

Availability

       This function is available since SDL 3.2.0.

Description

       This  function  clears  the  entire rendering target, ignoring the viewport and the clip rectangle. Note,
       that clearing will also set/fill all pixels of the rendering target to current renderer  draw  color,  so
       make sure to invoke SDL_SetRenderDrawColor() when needed.

Function Parameters

renderer
              the rendering context.

Name

       SDL_RenderClear - Clear the current rendering target with the drawing color.

Return Value

       for more information.

See Also

SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                           SDL 3.2.20                                 SDL_RenderClear(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_RenderClear(SDL_Renderer*renderer);

Thread Safety

       This function should only be called on the main thread.

See Also