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SDL_RenderDebugTextFormat - Draw debug text to an SDL_Renderer.

Availability

       This function is available since SDL 3.2.0.

Description

       This  function  will  render a printf()-style format string to a renderer. Note that this is a convinence
       function for debugging, with severe limitations, and is not intended to be used for production  apps  and
       games.

       For the full list of limitations and other useful information, see SDL_RenderDebugText.

Function Parameters

renderer
              the renderer which should draw the text.

       x      the x coordinate where the top-left corner of the text will draw.

       y      the y coordinate where the top-left corner of the text will draw.

       fmt    the format string to draw.

       ...    additional parameters matching % tokens in the fmt string, if any.

Name

       SDL_RenderDebugTextFormat - Draw debug text to an SDL_Renderer.

Return Value

       for more information.

See Also

SDL_RenderDebugText(3), SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE(3)

Simple Directmedia Layer                           SDL 3.2.20                       SDL_RenderDebugTextFormat(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_RenderDebugTextFormat(SDL_Renderer*renderer,floatx,floaty,constchar*fmt,...);

Thread Safety

       This function should only be called on the main thread.

See Also