SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
renderer
the rendering context.
texture
(optional) The SDL texture to use.
vertices
vertices.
num_vertices
number of vertices.
indices
(optional) An array of integer indices into the 'vertices' array, if NULL all vertices will be
rendered in sequential order.
num_indices
number of indices.
Name
SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex
array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod
are ignored).
Return Value
for more information.
See Also
SDL_RenderGeometryRaw(3) Simple Directmedia Layer SDL 3.2.20 SDL_RenderGeometry(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_RenderGeometry(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_Vertex*vertices,intnum_vertices,constint*indices,intnum_indices);
Thread Safety
This function should only be called on the main thread.
