logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_RenderGeometry - Render a list of triangles, optionally using a texture and indices into the vertex

Availability

       This function is available since SDL 3.2.0.

Function Parameters

renderer
              the rendering context.

       texture
              (optional) The SDL texture to use.

       vertices
              vertices.

       num_vertices
              number of vertices.

       indices
              (optional)  An  array  of  integer indices into the 'vertices' array, if NULL all vertices will be
              rendered in sequential order.

       num_indices
              number of indices.

Name

       SDL_RenderGeometry  -  Render a list of triangles, optionally using a texture and indices into the vertex
       array Color and alpha modulation is done per vertex  (SDL_SetTextureColorMod  and  SDL_SetTextureAlphaMod
       are ignored).

Return Value

       for more information.

See Also

SDL_RenderGeometryRaw(3)

Simple Directmedia Layer                           SDL 3.2.20                              SDL_RenderGeometry(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_RenderGeometry(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_Vertex*vertices,intnum_vertices,constint*indices,intnum_indices);

Thread Safety

       This function should only be called on the main thread.

See Also