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SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

Header File

       Defined in SDL3/SDL_render.h

Name

       SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_RenderTextureRotated(3), (3), SDL_RenderTextureTiled(3)

Simple Directmedia Layer                           SDL 3.2.10                               SDL_RenderTexture(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_RenderTexture(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,constSDL_FRect*dstrect);

Thread Safety

       This function should only be called on the main thread.

See Also