SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
Header File
Defined in SDL3/SDL_render.h
Name
SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_RenderTextureRotated(3), •(3), SDL_RenderTextureTiled(3) Simple Directmedia Layer SDL 3.2.10 SDL_RenderTexture(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_RenderTexture(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,constSDL_FRect*dstrect);
Thread Safety
This function should only be called on the main thread.
