SDL_RenderTextureAffine - Copy a portion of the source texture to the current rendering target, with
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
origin a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL
for the rendering target's origin.
right a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL
for the rendering target's top-right corner.
down a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or
NULL for the rendering target's bottom-left corner.
Name
SDL_RenderTextureAffine - Copy a portion of the source texture to the current rendering target, with
affine transform, at subpixel precision.
Return Value
for more information.
See Also
SDL_RenderTexture(3) Simple Directmedia Layer SDL 3.2.20 SDL_RenderTextureAffine(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_RenderTextureAffine(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,constSDL_FPoint*origin,constSDL_FPoint*right,constSDL_FPoint*down);
Thread Safety
You may only call this function from the main thread.
