SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
angle an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a
clockwise direction.
center a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation
will be done around dstrect.w/2, dstrect.h/2).
flip an SDL_FlipMode value stating which flipping actions should be performed on the texture.
Name
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with
rotation and flipping, at subpixel precision.
Return Value
for more information.
See Also
SDL_RenderTexture(3) Simple Directmedia Layer SDL 3.2.20 SDL_RenderTextureRotated(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_RenderTextureRotated(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,constSDL_FRect*dstrect,doubleangle,constSDL_FPoint*center,SDL_FlipModeflip);
Thread Safety
This function should only be called on the main thread.
