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SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with

Availability

       This function is available since SDL 3.2.0.

Function Parameters

renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

       angle  an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in  a
              clockwise direction.

       center a  pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation
              will be done around dstrect.w/2, dstrect.h/2).

       flip   an SDL_FlipMode value stating which flipping actions should be performed on the texture.

Name

       SDL_RenderTextureRotated  -  Copy  a  portion of the source texture to the current rendering target, with
       rotation and flipping, at subpixel precision.

Return Value

       for more information.

See Also

SDL_RenderTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                        SDL_RenderTextureRotated(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_RenderTextureRotated(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,constSDL_FRect*dstrect,doubleangle,constSDL_FPoint*center,SDL_FlipModeflip);

Thread Safety

       This function should only be called on the main thread.

See Also