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SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel

Availability

       This function is available since SDL 3.2.0.

Description

       The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .

Function Parameters

renderer
              the renderer which should copy parts of a texture.

       texture
              the source texture.

       srcrect
              a pointer to the source rectangle, or NULL for the entire texture.

       scale  the scale used to transform srcrect into the destination rectangle, e.g. a 32x32  texture  with  a
              scale of 2 would fill 64x64 tiles.

       dstrect
              a pointer to the destination rectangle, or NULL for the entire rendering target.

Header File

       Defined in SDL3/SDL_render.h

Name

       SDL_RenderTextureTiled  -  Tile  a  portion  of  the  texture to the current rendering target at subpixel
       precision.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_RenderTexture(3)

Simple Directmedia Layer                           SDL 3.2.10                          SDL_RenderTextureTiled(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_RenderTextureTiled(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,floatscale,constSDL_FRect*dstrect);

Thread Safety

       This function should only be called on the main thread.

See Also