SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel
Contents
Availability
This function is available since SDL 3.2.0.
Description
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
Function Parameters
renderer
the renderer which should copy parts of a texture.
texture
the source texture.
srcrect
a pointer to the source rectangle, or NULL for the entire texture.
scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a
scale of 2 would fill 64x64 tiles.
dstrect
a pointer to the destination rectangle, or NULL for the entire rendering target.
Header File
Defined in SDL3/SDL_render.h
Name
SDL_RenderTextureTiled - Tile a portion of the texture to the current rendering target at subpixel
precision.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_RenderTexture(3) Simple Directmedia Layer SDL 3.2.10 SDL_RenderTextureTiled(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_RenderTextureTiled(SDL_Renderer*renderer,SDL_Texture*texture,constSDL_FRect*srcrect,floatscale,constSDL_FRect*dstrect);
Thread Safety
This function should only be called on the main thread.
