SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated
Contents
Availability
This function is available since SDL 3.2.0.
Description
This function unpauses audio processing for a given device that has previously been paused. Once
unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for
audio playback to begin on such device.
Function Parameters
stream the audio stream associated with the audio device to resume.
Name
SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated
with an audio stream.
Return Value
for more information.
See Also
SDL_PauseAudioStreamDevice(3) Simple Directmedia Layer SDL 3.2.20 SDL_ResumeAudioStreamDevice(3)
Synopsis
#include<SDL3/SDL_audio.h>boolSDL_ResumeAudioStreamDevice(SDL_AudioStream*stream);
Thread Safety
It is safe to call this function from any thread.
