logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated

Availability

       This function is available since SDL 3.2.0.

Description

       This function unpauses audio processing for  a  given  device  that  has  previously  been  paused.  Once
       unpaused, any bound audio streams will begin to progress again, and audio can be generated.

       Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for
       audio playback to begin on such device.

Function Parameters

stream the audio stream associated with the audio device to resume.

Name

       SDL_ResumeAudioStreamDevice  - Use this function to unpause audio playback on the audio device associated
       with an audio stream.

Return Value

       for more information.

See Also

SDL_PauseAudioStreamDevice(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_ResumeAudioStreamDevice(3)

Synopsis

#include<SDL3/SDL_audio.h>boolSDL_ResumeAudioStreamDevice(SDL_AudioStream*stream);

Thread Safety

       It is safe to call this function from any thread.

See Also