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SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.

Availability

       This function is available since SDL 3.2.0.

Description

       Each  call  to  this function cancels any previous trigger rumble effect, and calling it with 0 intensity
       stops any rumbling.

       Note that this is rumbling of the _triggers_ and not the gamepad as  a  whole.  This  is  currently  only
       supported   on   Xbox   One   gamepads.   If  you  want  the  (more  common)  whole-gamepad  rumble,  use
       SDL_RumbleGamepad() instead.

       This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

Function Parameters

gamepad
              the gamepad to vibrate.

       left_rumble
              the intensity of the left trigger rumble motor, from 0 to 0xFFFF.

       right_rumble
              the intensity of the right trigger rumble motor, from 0 to 0xFFFF.

       duration_ms
              the duration of the rumble effect, in milliseconds.

Name

       SDL_RumbleGamepadTriggers - Start a rumble effect in the gamepad's triggers.

Return Value

       for more information.

See Also

SDL_RumbleGamepad(3)

Simple Directmedia Layer                           SDL 3.2.20                       SDL_RumbleGamepadTriggers(3)

Synopsis

#include<SDL3/SDL_gamepad.h>boolSDL_RumbleGamepadTriggers(SDL_Gamepad*gamepad,Uint16left_rumble,Uint16right_rumble,Uint32duration_ms);

See Also