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SDL_RumbleJoystickTriggers - Start a rumble effect in the joystick's triggers.

Availability

       This function is available since SDL 3.2.0.

Description

       Each  call  to  this function cancels any previous trigger rumble effect, and calling it with 0 intensity
       stops any rumbling.

       Note that this is rumbling of the _triggers_ and not the game controller as a whole.  This  is  currently
       only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use

       SDL_RumbleJoystick () instead.

       This function requires you to process SDL events or call

       SDL_UpdateJoysticks () to update rumble state.

Function Parameters

joystick
              the joystick to vibrate.

       left_rumble
              the intensity of the left trigger rumble motor, from 0 to 0xFFFF.

       right_rumble
              the intensity of the right trigger rumble motor, from 0 to 0xFFFF.

       duration_ms
              the duration of the rumble effect, in milliseconds.

Header File

       Defined in SDL3/SDL_joystick.h

Name

       SDL_RumbleJoystickTriggers - Start a rumble effect in the joystick's triggers.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

â€ĸ(3), SDL_RumbleJoystick(3)

Simple Directmedia Layer                           SDL 3.2.10                      SDL_RumbleJoystickTriggers(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_RumbleJoystickTriggers(SDL_Joystick*joystick,Uint16left_rumble,Uint16right_rumble,Uint32duration_ms);

See Also