SDL_SaveBMP - Save a surface to a file.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats
with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a
32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
Function Parameters
surface
the SDL_Surface structure containing the image to be saved.
file a file to save to.
Name
SDL_SaveBMP - Save a surface to a file.
Return Value
for more information.
See Also
SDL_LoadBMP(3), SDL_SaveBMP_IO(3) Simple Directmedia Layer SDL 3.2.20 SDL_SaveBMP(3)
Synopsis
#include<SDL3/SDL_surface.h>boolSDL_SaveBMP(SDL_Surface*surface,constchar*file);
Thread Safety
This function is not thread safe.
