logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_SaveBMP - Save a surface to a file.

Availability

       This function is available since SDL 3.2.0.

Description

       Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats
       with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a
       32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

Function Parameters

surface
              the SDL_Surface structure containing the image to be saved.

       file   a file to save to.

Name

       SDL_SaveBMP - Save a surface to a file.

Return Value

       for more information.

See Also

SDL_LoadBMP(3), SDL_SaveBMP_IO(3)

Simple Directmedia Layer                           SDL 3.2.20                                     SDL_SaveBMP(3)

Synopsis

#include<SDL3/SDL_surface.h>boolSDL_SaveBMP(SDL_Surface*surface,constchar*file);

Thread Safety

       This function is not thread safe.

See Also