SDL_SetGPUBufferName - Sets an arbitrary string constant to label a buffer.
Contents
Availability
This function is available since SDL 3.2.0.
Description
You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function
to avoid thread safety issues.
Function Parameters
device a GPU Context.
buffer a buffer to attach the name to.
text a UTF-8 string constant to mark as the name of the buffer.
Name
SDL_SetGPUBufferName - Sets an arbitrary string constant to label a buffer.
See Also
SDL_CreateGPUBuffer(3) Simple Directmedia Layer SDL 3.2.20 SDL_SetGPUBufferName(3)
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_SetGPUBufferName(SDL_GPUDevice*device,SDL_GPUBuffer*buffer,constchar*text);
Thread Safety
This function is not thread safe, you must make sure the buffer is not simultaneously used by any other
thread.
