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SDL_SetGPUScissor - Sets the current scissor state on a command buffer.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                               SDL_SetGPUScissor(3)

Function Parameters

render_pass
              a render pass handle.

       scissor
              the scissor area to set.

Name

       SDL_SetGPUScissor - Sets the current scissor state on a command buffer.

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_SetGPUScissor(SDL_GPURenderPass*render_pass,constSDL_Rect*scissor);

See Also