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SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                      SDL_SetGPUStencilReference(3)

Function Parameters

render_pass
              a render pass handle.

       reference
              the stencil reference value to set.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.

Synopsis

#include"SDL3/SDL.h"voidSDL_SetGPUStencilReference(SDL_GPURenderPass*render_pass,Uint8reference);

See Also