SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_SetGPUStencilReference(3)
Function Parameters
render_pass
a render pass handle.
reference
the stencil reference value to set.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
Synopsis
#include"SDL3/SDL.h"voidSDL_SetGPUStencilReference(SDL_GPURenderPass*render_pass,Uint8reference);
