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SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.

Availability

       This function is available since SDL 3.2.0.

Description

       You should use

       SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING

       with SDL_CreateGPUTexture
        instead of this function to avoid thread safety issues.

Function Parameters

device a GPU Context.

       texture
              a texture to attach the name to.

       text   a UTF-8 string constant to mark as the name of the texture.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.

See Also

(3), SDL_CreateGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_SetGPUTextureName(3)

Synopsis

#include"SDL3/SDL.h"voidSDL_SetGPUTextureName(SDL_GPUDevice*device,SDL_GPUTexture*texture,constchar*text);

Thread Safety

       This  function is not thread safe, you must make sure the texture is not simultaneously used by any other
       thread.

See Also