SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.
Contents
Availability
This function is available since SDL 3.2.0.
Description
You should use
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
with SDL_CreateGPUTexture
instead of this function to avoid thread safety issues.
Function Parameters
device a GPU Context.
texture
a texture to attach the name to.
text a UTF-8 string constant to mark as the name of the texture.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_SetGPUTextureName - Sets an arbitrary string constant to label a texture.
See Also
•(3), SDL_CreateGPUTexture(3) Simple Directmedia Layer SDL 3.2.10 SDL_SetGPUTextureName(3)
Synopsis
#include"SDL3/SDL.h"voidSDL_SetGPUTextureName(SDL_GPUDevice*device,SDL_GPUTexture*texture,constchar*text);
Thread Safety
This function is not thread safe, you must make sure the texture is not simultaneously used by any other
thread.
