logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_SetiOSAnimationCallback - Use this function to set the animation callback on Apple iOS.

Availability

       This function is available since SDL 3.2.0.

Description

       The function prototype for callback is:

              void callback(void *callbackParam);

       Where its parameter, callbackParam, is what was passed as callbackParam to SDL_SetiOSAnimationCallback().

       This function is only available on Apple iOS.

       For more information see:

       https://wiki.libsdl.org/SDL3/README/ios

       Note  that  if  you use the "main callbacks" instead of a standard C main function, you don't have to use
       this API, as SDL will manage this for you.

       Details on main callbacks are here:

       https://wiki.libsdl.org/SDL3/README/main-functions

Function Parameters

window the window for which the animation callback should be set.

       interval
              the number of frames after which callback will be called.

       callback
              the function to call for every frame.

       callbackParam
              a pointer that is passed to callback.

Name

       SDL_SetiOSAnimationCallback - Use this function to set the animation callback on Apple iOS.

Return Value

       for more information.

See Also

SDL_SetiOSEventPump(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_SetiOSAnimationCallback(3)

Synopsis

#include<SDL3/SDL_system.h>boolSDL_SetiOSAnimationCallback(SDL_Window*window,intinterval,SDL_iOSAnimationCallbackcallback,void*callbackParam);

See Also