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SDL_SetJoystickVirtualBall - Generate ball motion on an opened virtual joystick.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                      SDL_SetJoystickVirtualBall(3)

Description

       Please note that values set here will not be applied until the next call to

       SDL_UpdateJoysticks  ,  which  can either be called directly, or can be called indirectly through various
       other SDL APIs, including, but not limited to the following:

       SDL_PollEvent , SDL_PumpEvents ,

       SDL_WaitEventTimeout ,

       SDL_WaitEvent .

Function Parameters

joystick
              the virtual joystick on which to set state.

       ball   the index of the ball on the virtual joystick to update.

       xrel   the relative motion on the X axis.

       yrel   the relative motion on the Y axis.

Header File

       Defined in SDL3/SDL_joystick.h

Name

       SDL_SetJoystickVirtualBall - Generate ball motion on an opened virtual joystick.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

Synopsis

#include"SDL3/SDL.h"boolSDL_SetJoystickVirtualBall(SDL_Joystick*joystick,intball,Sint16xrel,Sint16yrel);

See Also