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SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).

Availability

       This function is available since SDL 3.2.0.

Description

       Set the color for drawing or filling rectangles, lines, and points, and for

       SDL_RenderClear ().

Function Parameters

renderer
              the rendering context.

       r      the red value used to draw on the rendering target.

       g      the green value used to draw on the rendering target.

       b      the blue value used to draw on the rendering target.

       a      the alpha value used to draw on the rendering target. Use SDL_SetRenderDrawBlendMode
               to specify how the alpha channel is used.

Header File

       Defined in SDL3/SDL_render.h

Name

       SDL_SetRenderDrawColorFloat - Set the color used for drawing operations (Rect, Line and Clear).

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GetRenderDrawColorFloat(3), (3), SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                           SDL 3.2.10                     SDL_SetRenderDrawColorFloat(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetRenderDrawColorFloat(SDL_Renderer*renderer,floatr,floatg,floatb,floata);

Thread Safety

       This function should only be called on the main thread.

See Also