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SDL_SetRenderViewport - Set the drawing area for rendering on the current target.

Availability

       This function is available since SDL 3.2.0.

Description

       Drawing  will  clip  to this area (separately from any clipping done with SDL_SetRenderClipRect), and the
       top left of the area will become coordinate (0, 0) for future drawing commands.

       The area's width and height must be >= 0.

       Each render target has its own viewport. This function sets the viewport for the current render target.

Function Parameters

renderer
              the rendering context.

       rect   the SDL_Rect structure representing the drawing area, or NULL to set the viewport  to  the  entire
              target.

Name

       SDL_SetRenderViewport - Set the drawing area for rendering on the current target.

Return Value

       for more information.

See Also

SDL_GetRenderViewport(3), SDL_RenderViewportSet(3)

Simple Directmedia Layer                           SDL 3.2.20                           SDL_SetRenderViewport(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_SetRenderViewport(SDL_Renderer*renderer,constSDL_Rect*rect);

Thread Safety

       This function should only be called on the main thread.

See Also